The workshop presented high school students to ROAM. Students were introduced to walking and mapping as a research methodology, art practice and curricular structure. We discussed the work of artists who use walking and mapping to observe, locate, notate, and respond to sites, mapping meaning across disciplines and media. Students explored the use of game structures to promote wandering as a form of artistic methodology and pedagogy, and to create opportunities for critical and creative engagements with both our built and natural environments. Students were introduced to the work of the Situationist International, contemporary walking artists, and participatory game structures in the context of ROAM. Students used ROAM to explore PASEO Taos, using the game to wander through the festival and capture their experience. Students’ photos and text were available for view in ROAM’s online gallery during Paseo Taos.